Sceenshot by Madbyte70 on the FlightGear Forums - used under CC-BY-SA 4.0
PLEASE NOTE: Prior to installing the Australian Scenery Project terrain below, please ensure that you have first installed the prerequisite Australian Regional Materials. Failing to do so will result in the terrain displaying incorrectly.
Please use an archive manager such as 7-Zip or similar to extract the archives below.
Australian Airport Package
The focus of this package and project is to populate as many Australian airports, big or small, with scenery objects - with a desire of bringing life to this beautiful country within FlightGear Flight Simulator. This package requires the Australian Regional Materials and Australian Scenery Package available below (with thanks to frtps!) This package is currently incompatible with merspieler's OSM2City for Sydney. OSM2City coverage for Sydney is available with many thanks to IskenderWang, and is available below.
This now includes our version of Sydney's Kingsford Smith Airport (YSSY) - though all three terminals are complete, much of the airport is still in development. As time progresses, updates will be released as part of this package.
DOWNLOAD - Australian Airport Package(v0.2 from 21/02/2020)
DOWNLOAD - Modified Sydney OSM2City
Australian Scenery PRoject
Started by frtps, the Australian Scenery Project uses high quality landcover and heightmap data to improve the realism of Australian terrain within FlightGear. The entirety of Australia is available, as well as prior test versions of small regions:
DOWNLOAD - Australia (warning: 19GB file)(This file is hosted by Merspieler)
DOWNLOAD - Sydney region
DOWNLOAD - Queensland
Australian Regional Materials
The Australian Regional Materials created by frtps are required for the above scenery to display correctly, as they contain custom textures and texture definitions. Create a backup copy of your materials.xml located in FGDATA/Materials/regions prior to installation!
From the downloaded archive move the folders within the textures folder to the FGDATA/Textures directory. Then copy the files within the regions folder to FGDATA/Materials/regions.